STUDIO SYNOPSIS

FAME 3.0

In this studio group students are invited to propose self directed projects that depend upon the application of contemporary technology for their conception, method of enquiry, design, fabrication or evaluation. Such technologies, strategies and media might include (but are not limited to) parametric modeling, rapid prototyping, rapid manufacture, real time interactive environments from the computer gaming industry, film making, social networking and telecommunications.

The site for this studio group will be the area bounded by the streets Foveaux, Albion, Mary and Elizabeth. The acronym formed by the initials of these streets gives the studio its title (as discovered by Ray Brown). This site will also be used by the studio led by Ray Brown and as such we expect an ongoing, Architectural, dialogue between the two studio groups.

The research will be conducted in three stages:
The development of a ‘Problem Space’ in the form of a research matrix. This is a diagram that shows the key parameters of the student’s scheme with initial design responses that together form a series of hypotheses.

The definition of three experimental methodologies, three texts and three modes of representation to engage with three issues within the Problem Space. The notion of experimentation in this step is closer to that expressed by Gordon Matta-Clark … “an imaginative disruption of convention” … than to scientific experimentation. See: Matta-Clark, Gordon. Interview with Donald Wall. “Gordon Matta-Clark’s Building Dissections”. Arts Magazine. May 1976. Arts Digest. 74-79
Conducting, documenting and critically presenting the outcomes from the three experiments.